Nature's Way (Jumpstart #412)

Nature's Way {1}{G}

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don’t control.

Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.

Illustrated by Zack Stella

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Nature's Way:
  • You can't cast Nature's Way unless you choose both a creature you control and a creature you don't control as targets. (2016-09-20)
  • If either target is an illegal target as Nature's Way resolves, no damage will be dealt. (2016-09-20)
  • If the creature you don't control is an illegal target as Nature's Way tries to resolve, the creature you control will still gain vigilance and trample. (2016-09-20)
  • Trample only applies to the assignment of combat damage, not the damage Nature's Way has the creature deal. (2016-09-20)