Witch of the Moors (Jumpstart #18)

Witch of the Moors {3}{B}{B}

Creature — Human Warlock

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Many hands for many evils.

4/4

Illustrated by Caio Monteiro

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Witch of the Moors:
  • The triggered ability triggers just once, no matter how much life you’ve gained. (2020-06-23)
  • The triggered ability looks at whether you’ve gained life in the turn, even if Witch of the Moors wasn’t on the battlefield when you gained life. It doesn’t care if you also lost life, even if you lost more life than you gained. (2020-06-23)
  • If you haven’t gained life by the time your end step begins, the triggered ability won’t trigger at all. (2020-06-23)
  • You don’t have to choose a target creature card at all. If you do and the target card is an illegal target by the time the ability tries to resolve, the ability won’t resolve. Your opponents won’t sacrifice creatures. (2020-06-23)
  • As the triggered ability resolves, first the next opponent in turn order chooses a creature they control, then each other opponent in turn order does the same knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time. (2020-06-23)