Aeromoeba (Jumpstart: Historic Horizons #163)

Aeromoeba {3}{U}

Creature — Elemental Beast

Flying

Discard a card: Switch Aeromoeba’s power and toughness until end of turn.

2/4

Illustrated by Victor Adame Minguez

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Aeromoeba:
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you switch Aeromoeba's power and toughness and then give it +2/+0 later in the turn, it's a 4/4 creature, not a 6/2 creature. (2021-06-18)
  • Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn. (2021-06-18)
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches. (2021-06-18)