Kruin Outlaw // Terror of Kruin Pass (Innistrad #152)
Kruin Outlaw // Terror of Kruin Pass (Innistrad #152)

Kruin Outlaw {1}{R}{R}

Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

“Hold tight. I’ve got a surprise for them.”

2/2

Terror of Kruin Pass

Color Indicator: Red Creature — Werewolf

Double strike

Werewolves you control have menace. (They can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Illustrated by David Rapoza

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Kruin Outlaw // Terror of Kruin Pass:
  • If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked. (2011-09-22)