Kruin Outlaw {1}{R}{R}

Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

“Hold tight. I’ve got a surprise for them.”

2/2

Terror of Kruin Pass

Color Indicator: Red Creature — Werewolf

Double strike

Werewolves you control have menace. (They can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Illustrated by David Rapoza

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
Notes and Rules Information for Kruin Outlaw // Terror of Kruin Pass:
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). (2016-07-13)
  • If Kruin Outlaw somehow transforms after blockers have been declared but before combat ends, any Werewolves you control that are blocked by a single creature will remain blocked. (2011-09-22)