Dance of the Dead (Ice Age #118)

Danse macabre {1}{B}

Enchanter : créature morte

Prenez une créature ciblee dans n'importe quel cimetière et posez-la en jeu sous votre contrôle, engagée, avec +1/+1, et comme si elle venait d'être invoquée. La créature ne se dégage pas pendant la phase de dégagement de son contrôleur. À la fin de son entretien, son contrôleur peut payer {1}{B} supplémentaire pour la dégager. Si la Danse macabre est retirée, enterrez la créature.

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Danse macabre:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If more than one Dance of the Dead ends up on a creature, each contributes a +1/+1. But you only have to pay the untap cost once. You may pay for each one, however, and untap the card more than once during upkeep. (2004-10-04)
  • This is a new wording. Dance of the Dead is now an Aura. You target a creature card in a graveyard when you cast it. It enters the battlefield attached to that card. Then it returns that card to the battlefield, and attaches itself to that card again (since the card is treated as a new object on the battlefield). (2008-04-01)
  • Once the creature is returned to the battlefield, Dance of the Dead can’t be attached to anything other than it (unless Dance of the Dead somehow manages to put a different creature onto the battlefield). Attempting to move Dance of the Dead to another creature won’t work. (2008-04-01)
  • If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won’t be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed. (2008-04-01)