Samut, la Testée {2}{R}{G}
Planeswalker : Samut
+1 : Jusqu'à une créature ciblée acquiert la double initiative jusqu'à la fin du tour.
-2 : Samut, la Testée inflige 2 blessures réparties comme vous le désirez entre une ou deux cibles, créatures et/ou joueurs.
-7 : Cherchez dans votre bibliothèque jusqu'à deux cartes de créature et/ou de planeswalker, mettez-les sur le champ de bataille et mélangez ensuite votre bibliothèque.
Loyalty: 4
Illustrated by Aleksi Briclot
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Samut, la Testée:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You divide the damage as you activate Samut’s second ability, not as it resolves. Each target must be assigned at least 1 damage. In other words, as you activate the ability, you choose whether to have it deal 2 damage to a single target, or deal 1 damage to each of two targets. (2017-07-14)
- If Samut’s second ability has two targets and one becomes an illegal target, the remaining target is dealt 1 damage, not 2. (2017-07-14)
- While resolving Samut’s last ability, all of the creatures and planeswalkers put onto the battlefield this way enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they’ll see each other. (2017-07-14)