Skarrg Guildmage (Gatecrash #196)

Mago della Gilda di Skarrg {R}{G}

Creatura — Sciamano Umano

{R}{G}: Le creature che controlli hanno travolgere fino alla fine del turno.

{1}{R}{G}: Una terra bersaglio che controlli diventa una creatura Elementale 4/4 fino alla fine del turno. È ancora una terra.

2/2

Watermark: Gruul

Illustrated by Aleksi Briclot

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mago della Gilda di Skarrg:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn. (2013-01-24)
  • Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had. (2013-01-24)