Aetherplasm (Guildpact #22)

Aetherplasme {2}{U}{U}

Créature : illusion

À chaque fois que l'Aetherplasme bloque une créature, vous pouvez renvoyer l'Aetherplasme dans la main de son propriétaire. Si vous faites ainsi, vous pouvez mettre en jeu une carte de créature de votre main bloquant cette créature.

Sa forme changeante renferme les traces de milliers d'anciennes identités.

1/1

Illustrated by Nottsuo

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Aetherplasme:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Aetherplasm will return to your hand before any combat damage is assigned. (2006-02-01)
  • If you want, you can return Aetherplasm to your hand and not put anything onto the battlefield. The attacking creature will still be considered blocked, so it won’t be able to deal combat damage to you unless it has trample or a similar ability. (2006-02-01)
  • The creature you put onto the battlefield may be the Aetherplasm you just returned to your hand. This allows it to dodge abilities like Deathgazer’s. (2006-02-01)
  • The creature you put onto the battlefield from your hand is blocking the attacking creature, even if the block couldn’t legally be declared (for example, if that creature enters the battlefield tapped, or it can’t block, or the attacking creature has protection from it). (2006-02-01)