Witch-Maw Nephilim (Guildpact #138)

Witch-Maw Nephilim {G}{W}{U}{B}

Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on this creature.

Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.

1/1

Illustrated by Greg Staples

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker