Haze of Rage (Future Sight #100)

Haze of Rage {1}{R}

Sorcery

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Creatures you control get +1/+0 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Illustrated by Paolo Parente

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Haze of Rage:
  • The copies are put directly onto the stack. They aren’t cast and won’t be counted by other spells with storm cast later in the turn. (2013-06-07)
  • Spells cast from zones other than a player’s hand and spells that were countered are counted by the storm ability. (2013-06-07)
  • A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won’t affect the copies. (2013-06-07)
  • The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack. (2013-06-07)
  • Haze of Rage affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get +1/+0. (2021-03-19)
  • Each time you cast Haze of Rage in a turn, its storm ability will trigger. Each spell you cast before it will be considered when determining how many copies are created, but previous times you created copies of a spell will not. (2021-03-19)