Primal Might (Foundations #643)

Primal Might {X}{G}

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

The shaman looked at the world through Ghalta’s eyes and understood that everything else was his prey.

Illustrated by Randy Vargas

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Primal Might:
  • You can cast Primal Might targeting only the creature you control. (2020-06-23)
  • You can cast Primal Might with 0 as the value of X to just have the two target creatures fight. (2020-06-23)
  • If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage. (2020-06-23)
  • If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X. (2020-06-23)