Overrun (Foundations #230)

Overrun {2}{G}{G}{G}

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Nature doesn’t walk.

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Overrun:
  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn. (2009-10-01)