Passero Perenne {3}{W/B}{W/B}
Creatura — Spirito Elementale
Volare
Il Passero Perenne prende +2/+2 per ogni Aura ad esso assegnata.
{X}{W/B}{W/B}: Rimetti in gioco il Passero Perenne dal tuo cimitero. Puoi mettere in gioco una carta Aura con costo di mana convertito pari o inferiore a X assegnata al Passero Perenne dalla tua mano. Se non lo fai, rimuovi dal gioco il Passero Perenne.
2/2
Illustrated by Dan Dos Santos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Passero Perenne:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can activate Evershrike’s ability only while it’s in your graveyard. (2008-08-01)
- You can’t put an Aura onto the battlefield this way unless that Aura can legally be attached to Evershrike. For example, you can’t put an Aura card with “enchant player” onto the battlefield this way. (2008-08-01)
- You can activate Evershrike’s ability with X = 0. If you do, you’ll return Evershrike to the battlefield from your graveyard, then exile it. (There are no Aura cards with converted mana cost 0.) (2008-08-01)
- You can activate Evershrike’s ability even if you have no Auras in your hand, or if you have an Aura in your hand that you don’t want to put on it or can’t put on it. In either case, you’ll return Evershrike to the battlefield from your graveyard, then exile it. No player has the opportunity to cast spells or activate abilities while Evershrike is on the battlefield. (2008-08-01)