Capitaine de mine duergar {2}{R/W}
Créature : nain et soldat
{1}{R/W}, {Q} : Les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour. ({Q} est le symbole de dégagement.)
Les duergars sont des ouvriers prodigieux dotés d'une longue mémoire. Certains suivent encore les ordres qui leur ont été donnés il y a des décennies, voire des siècles.
2/1
Illustrated by Matt Cavotta
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Capitaine de mine duergar:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- This ability affects only creatures that are attacking at the time it resolves. It won’t affect creatures that attack later in the turn. (2008-08-01)
- If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-08-01)
- The “summoning sickness” rule applies to {Q}. If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability. Ignore this rule if the creature also has haste. (2008-08-01)
- When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) (2008-08-01)