Mercurial Geists {2}{U}{R}

Creature — Spirit

Flying

Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.

“Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess.” —Laboratory notes

1/3

Illustrated by Lake Hurwitz

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl