Abandon Reason {2}{R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Josh Hass

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
Notes and Rules Information for Abandon Reason
  • You can’t target the same creature twice to have it get +2/+0. (2016-07-13)