Stasis Snare (Battle for Zendikar #50)

Trampa de estasis {1}{W}{W}

Encantamiento

Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)Cuando la Trampa de estasis entre al campo de batalla, exilia la criatura objetivo que controla un oponente hasta que la Trampa de estasis deje el campo de batalla. (Esa criatura regresa bajo el control de su propietario.)

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Trampa de estasis:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled. (2015-08-25)
  • Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. (2015-08-25)
  • If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield. (2015-08-25)
  • The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions. (2015-08-25)
  • In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack. (2015-08-25)