Test of Faith {1}{W}

Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Those who survive the test bear a mark of power anyone can recognize.

Illustrated by Vance Kovacs

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
Notes and Rules Information for Test of Faith:
  • The +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it. (2004-12-01)