悪夢の番人 {2}{B}{B}
クリーチャー・エンチャント — デーモン
飛行
あなたがコントロールしていてトークンでもこれでもないクリーチャー1体が死亡するたび、それを追放してもよい。そうしたなら、他のタイプに加えて1/1のナイトメアであることを除き、そのクリーチャーのコピーであるトークン1体を生成する。
4/4
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 悪夢の番人:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled. (2020-01-24)
- The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on. (2020-01-24)
- If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied. (2020-01-24)
- If the copied creature had {X} in its mana cost, X is considered to be 0. (2020-01-24)
- Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work. (2020-01-24)
- If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature. (2020-01-24)
- If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare. (2020-01-24)