Sigillare {1}{W}
Incantesimo
Lampo
Quando Sigillare entra nel campo di battaglia, esilia una creatura TAPpata bersaglio controllata da un avversario finché Sigillare non lascia il campo di battaglia.
Un'antica nemesi resa inoffensiva molto tempo fa.
Illustrated by Joseph Meehan
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for Sigillare:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Seal Away leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled. (2018-04-27)
- Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2018-04-27)
- If a token is exiled this way, it will cease to exist and won’t return to the battlefield. (2018-04-27)