Academy Wall {2}{U}
Creature — Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.
0/5
Illustrated by Adam Paquette
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Academy Wall:
- An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. The ability resolves even if that spell is countered. (2022-09-09)
- You draw a card and discard a card while Academy Wall's last ability is resolving. No player may take actions between those events, and nothing can happen. (2022-09-09)