Break of Day (Dark Ascension #3)

Break of Day {1}{W}

Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Illustrated by Karl Kopinski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Break of Day:
  • Because Break of Day affects only creatures you control when it resolves. It won’t affect creatures that come under your control later in the turn. (2013-07-01)
  • Break of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life. (2013-07-01)