Wandering Goblins {2}{R}

Creature — Goblin Warrior

Domain{3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.

0/3

Illustrated by Karl Kopinski

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
Notes and Rules Information for Wandering Goblins:
  • To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be. (2009-02-01)
  • How many lands you control of a particular basic land type is irrelevant to a domain ability, as long as that number is greater than zero. As far as domain is concerned, ten Forests is the same as one Forest. (2009-02-01)
  • A number of nonbasic lands have basic land types. Domain abilities don’t count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you’ll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out. (2009-02-01)