Szat's Will (Commander Legends #152)

Szats Wille {4}{B}

Spontanzauber

Bestimme eines. Falls du einen Kommandeur kontrollierst, sowie du diesen Zauberspruch wirkst, kannst du beides bestimmen.

• Jeder Gegner opfert eine Kreatur mit der höchsten Stärke, die er kontrolliert.

• Schicke alle Karten aus allen Friedhöfen deiner Gegner ins Exil. Erzeuge dann X 0/1 schwarze Thrull-Kreaturenspielsteine, wobei X gleich der höchsten Stärke unter den Kreaturenkarten ist, die auf diese Weise ins Exil geschickt wurden.

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Szats Wille:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Each opponent considers their creatures independently. For example, if one opponent controls creatures with powers 4 and 5, and another opponent controls creatures with powers 2 and 7, the creatures with powers 5 and 7 will be sacrificed. (2020-11-10)
  • If an opponent controls more than one creature with the greatest power among creatures they control, they choose which one to sacrifice. (2020-11-10)
  • If both modes are chosen, they happen in the stated order. Any creature cards that end up in an opponent's graveyard because they were sacrificed for the first mode will be exiled as the instructions for the second mode are followed. (2020-11-10)
  • For the second mode, use the powers of the creature cards as they existed in the graveyard to determine the value of X. (2020-11-10)
  • If both modes are chosen, and an opponent sacrifices a creature token to the first mode, that token will be in the graveyard as the instructions in the second mode are followed. As it's not a creature card, it won't be exiled, and it won't be considered for determining the value of X. The token will cease to exist after Szat's Will resolves. (2020-11-10)
  • Even though the card is named after a specific character, controlling any commander will satisfy its condition. (2020-11-10)
  • There's no extra bonus if you control more than one commander. (2020-11-10)
  • The commander you control doesn't have to be your commander. (2020-11-10)
  • Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose. (2020-11-10)
  • Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell. (2020-11-10)