Охотник Ночной Стаи {2}{G}{G}
Существо — Волк
Миг
Другие Волки и Вервольфы под вашим контролем получают +1/+1.
В начале вашего заключительного шага, если вы не разыграли ни одного заклинания в этом ходу, создайте одну фишку существа 2/2 зеленый Волк.
У сильного предводителя стая растет.
4/4
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Охотник Ночной Стаи:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability. (2019-07-12)
- Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn. (2019-07-12)
- Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn. (2019-07-12)
- If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger. (2019-07-12)