Yannik, sentinelle nécrophage {2}{G}{W}
Créature légendaire : hyène et bête
Partenariat avec Nikara, charognarde des tanières
Vigilance
Quand Yannik, sentinelle nécrophage arrive sur le champ de bataille, exilez une autre créature que vous contrôlez jusqu'à ce que Yannik quitte le champ de bataille. Quand vous faites ainsi, répartissez X marqueurs +1/+1 entre n'importe quel nombre de créatures ciblées, X étant la force de la créature exilée.
3/3
Illustrated by Grzegorz Rutkowski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Nikara, Lair Scavenger #3 |
Yannik, Scavenging Sentinel #19 |
Prints | USD | EUR | TIX |
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Commander 2020 #19 |
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Notes and Rules Information for Yannik, sentinelle nécrophage:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Yannik leaves the battlefield before its triggered ability resolves, you won’t exile any creature you control. Yannik’s reflexive triggered ability won’t trigger. (2020-04-17)
- Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2020-04-17)
- If a token is exiled this way, it will cease to exist and won’t return to the battlefield. It will still let the ability distribute counters. (2020-04-17)
- Yannik’s triggered ability doesn’t target the creature you control. That creature is chosen as the triggered ability resolves. After it’s exiled, the reflexive triggered ability triggers and targets are chosen to receive the counters. (2020-04-17)
- Use the power of the creature as it last existed on the battlefield to determine how many +1/+1 counters to distribute. (2020-04-17)
- You choose how the counters will be distributed as you put the reflexive triggered ability onto the stack. Each target creature must be assigned at least one counter. (2020-04-17)
- You may choose zero target creatures for Yannik’s reflexive triggered ability. If you do, no creature receives +1/+1 counters. (2020-04-17)
- If one of the target creatures becomes an illegal target in response to the reflexive triggered ability, the +1/+1 counters that would have been put on that creature are lost. They can’t be put on another legal target. (2020-04-17)
- Yannik can be the target of its own reflexive triggered ability. (2020-04-17)
- Nikara’s last ability causes you to draw only one card and lose only 1 life, no matter how many counters or kinds of counters that creature had on it. (2020-04-17)
- If a creature with +1/+1 counters on it receives an equal number of -1/-1 counters and this causes it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, Nikara’s last ability triggers. That’s because the ability checks the creature as it last existed on the battlefield, and it still had those counters on it at that point. (2020-04-17)
- If a creature with counters on it leaves the battlefield at the same time as Nikara, Nikara’s ability triggers for that creature. (2020-04-17)
- “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.” (2020-04-17)
- Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text. (2020-04-17)
- The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. (2020-04-17)
- If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Haldan and Pako are your commanders, your deck may contain cards with blue, red, and/or green in their color identity, but not cards with white or black. (2020-04-17)
- Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library. (2020-04-17)
- A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander. (2020-04-17)
- Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both. (2020-04-17)
- The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library. (2020-04-17)