Genju of the Fens (Betrayers of Kamigawa #66)

Genju des maremmes {B}

Enchanter : marais

{2} : Jusqu'à la fin du tour, le marais enchanté devient une créature 2/2 noire Esprit avec « {B} : Cette créature gagne +1/+1 jusqu'à la fin du tour. » C'est toujours un terrain.

Quand le marais enchanté est mis dans un cimetière, vous pouvez renvoyer le Genju des maremmes depuis votre cimetière dans votre main.

Illustrated by Tsutomu Kawade

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Genju des maremmes:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)
  • Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply. (2009-10-01)