Might of the Meek {R}
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
“Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter.”
—Rho, veteran hero
Illustrated by Danny Schwartz
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
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Might of the Meek, BLB #144 |
Brave Meadowguard, YBLB #13 |
Prints | USD | EUR | TIX |
---|---|---|---|
Bloomburrow | $0.14 | €0.10 | 0.04 |
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Notes and Rules Information for Might of the Meek:
- If the target creature is an illegal target as Might of the Meek tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card. (2024-07-26)