Approach My Molten Realm

Scheme

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

“It’s a dragon-infested lavascape of notorious peril. Make yourselves at home.”

Illustrated by Jim Pavelec

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
Notes and Rules Information for Approach My Molten Realm
  • This ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker. It also doesn’t matter who controls the source. (2010-06-15)
  • The effect doesn’t wear off until just before your next untap step (even if an effect will cause that untap step to be skipped). (2010-06-15)
  • If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to target creature or player this turn” and Lava Axe says “Lava Axe deals 5 damage to target player.” Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting him or herself. The player who would be dealt damage can either (a) prevent 4 damage first and then let this scheme’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage. (2010-06-15)
  • If a spell or ability divides damage among multiple recipients (such as Fireball does), the damage is divided before this effect doubles it. (2010-06-15)