Council's Judgment (Double Masters #336)

Council's Judgment {1}{W}{W}

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.

“Our ruling is final.”

Illustrated by Jeff Simpson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Council's Judgment:
  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. (2020-08-07)
  • Each player must vote for one of the candidate permanents. They can't abstain. (2020-08-07)
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2020-08-07)
  • None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example. (2020-08-07)
  • Players can't do anything after they finishing voting but before the “winning” permanent or permanents are exiled. (2020-08-07)
  • In the unusual case that no permanents have any votes, nothing is exiled. (2020-08-07)