Ezuri, Klaue des Fortschritts {2}{G}{U}
Legendäre Kreatur — Phyrexianer, Elf, Krieger
Immer wenn eine Kreatur mit Stärke 2 oder weniger unter deiner Kontrolle ins Spiel kommt, erhältst du eine Erfahrungsmarke.
Zu Beginn des Kampfes in deinem Zug legst du X +1/+1-Marken auf eine andere Kreatur deiner Wahl, die du kontrollierst, wobei X gleich der Anzahl an Erfahrungsmarken ist, die du hast.
3/3
Illustrated by James Ryman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Ezuri, Klaue des Fortschritts:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Experience counters are the second kind of counters a player can have, joining poison. (2015-11-04)
- All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on. (2015-11-04)
- Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items. (2015-11-04)