Wandering Archaic // Explore the Vastlands (Strixhaven: School of Mages #6)
Wandering Archaic // Explore the Vastlands (Strixhaven: School of Mages #6)

Wandering Archaic {5}

Creature — Avatar

Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don’t, you may copy that spell. You may choose new targets for the copy.

“Fly the path of nine birds.”

4/4

Explore the Vastlands {3}

Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

Illustrated by Wayne Reynolds

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Wandering Archaic // Explore the Vastlands:
  • For Wandering Archaic’s triggered ability, the opponent chooses whether to pay {2} before their spell resolves. If they don’t pay {2}, your copy will resolve before the original spell. (2021-04-16)
  • Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not. (2021-04-16)
  • (2021-04-16)
  • While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose. (2021-04-16)